Resume:

Ben Burkart


Objective:

Interested in a Level Design position either onsite, or offsite with a studio that respects hard work and shares the passion for making games that I have.

Skills:

  • Extensive experience using Unreal Engine 3
  • Well experienced making concepts and floor plans that fit the desired game play, theme, and atmosphere
  • Ability to communicate well with other team members to get the job done fast and efficiently
  • Extensive experience designing layouts for FPS and 3rd person shooters
  • Ability to create an immersing world by using mapping in all its aspects, sound, lighting, details, etc.
  • Strong understanding of architecture, composition, and visual flow



Trendy Entertainment:
February 2010 - Present

Lead Level Designer

  • Responsible for designing over half of Dungeon Defenders levels from scratch to final completion (Everything but level scripting and VFX)
  • Responsible for finalizing the visuals on maps created by other level designers
  • Created 90% of the levels released as DLC for Dungeon Defenders

Games Published:

  • Dungeon Defenders (PC, 360, PS3)

  • Dungeon Defenders DLC (PC, 360, PS3)

  • Dungeon Defenders: First Wave/Second Wave (Android, IOS)



Blue Omega Entertainment:
October 2008 - May 2009

Level Designer

  • Polished several of the single player maps
  • I worked closely with the art director and lead game designer to change many of the multiplayer maps both visually and layout wise.

Game Published:

  • Damnation (360, PS3, PC)


Gearbox Software:
August 2007 - August 2008

Level Designer

  • Polished levels to completion
  • Responsible for optimizing levels for 360, PS3, and PC
  • Responsible for making the last level in the game as fun, polished, and visually pleasing as possible
  • Scripted the combats for the last level in the game

Game Published:

  • Brothers in arms Hell's Highway (360, PS3, PC)


Email Address:

evilmrfrank@yahoo.com