Resume:
Ben Burkart
Objective:
Interested in a Level Design position either onsite, or offsite with a studio that respects hard work and shares the passion for making games that I have.
Skills:
- Extensive experience using Unreal Engine 3
Trendy Entertainment:
February 2010 - Present
Lead Level Designer
- Responsible for designing over half of Dungeon Defenders levels from scratch to final completion (Everything but level scripting and VFX)
- Responsible for finalizing the visuals on maps created by other level designers
- Created 90% of the levels released as DLC for Dungeon Defenders
Games Published:
Dungeon Defenders (PC, 360, PS3)
Dungeon Defenders DLC (PC, 360, PS3)
Dungeon Defenders: First Wave/Second Wave (Android, IOS)
Blue Omega Entertainment:
October 2008 - May 2009
Level Designer
- Polished several of the single player maps
- I worked closely with the art director and lead game designer to change many of the multiplayer maps both visually and layout wise.
Game Published:
- Damnation (360, PS3, PC)
Gearbox Software:
August 2007 - August 2008
Level Designer
- Polished levels to completion
- Responsible for optimizing levels for 360, PS3, and PC
- Responsible for making the last level in the game as fun, polished, and visually pleasing as possible
- Scripted the combats for the last level in the game
Game Published:
- Brothers in arms Hell's Highway (360, PS3, PC)