Dungeon Defenders:
Info:
As one of two Level Designers working on Dungeon Defenders I was responsible for designing the levels from scratch, fixing them up visually using assets made by the artists, polishing, and optimizing the levels.
Brothers in Arms Hell's Highway:
Info:
I had several responsibilities on BIA: Hell's Highway. I was responsible for polishing, optimizing, scripting, visuals, and various gameplay tweaks for the last level in the game. I also did a lot of work across most of the levels in the game in terms of bug fixing and polishing as well as visual touch ups across different levels.
Damnation:








