Dungeon Defenders:





























Info:

As one of two Level Designers working on Dungeon Defenders I was responsible for designing the levels from scratch, fixing them up visually using assets made by the artists, polishing, and optimizing the levels.



Brothers in Arms Hell's Highway:





























Info:

I had several responsibilities on BIA: Hell's Highway. I was responsible for polishing, optimizing, scripting, visuals, and various gameplay tweaks for the last level in the game. I also did a lot of work across most of the levels in the game in terms of bug fixing and polishing as well as visual touch ups across different levels.



Damnation:





























Info:

My responsibility on Damnation was mostly fixing up visuals and gameplay across the multiplayer maps. I worked closely with the art director and lead game designer to change many of the multiplayer maps both visually and layout wise. I also spent the last several months of development polishing up both the singleplayer and multiplayer maps.