Unreal Development Kit:

DM-Primal





























Description:

A small Deathmatch level I made using mostly stock assets that came with the UDK. Although the level was made to keep a decent flow it wasn't really made to be played. It was more of a visual piece but was designed so people could navigate it easily at the same time. This level no longer works properly since a lot of meshes it referenced were removed in later versions of the UDK. Download the Feb 2010 build to test this out. A bit of the assets were custom made by me and the fire effects were made by Lee Amarakoon.



Borderlands:

Full SP Campaign (All WIP)





























Description:

These levels are part of a much larger personal project I've started for Borderlands. In the end I plan to have a small campaign made for the game from start to finish.



Brothers in Arms Hell's Highway:

SP-CountrySide





























Description:

I made this map in a couple of weeks as a fun side project. I wanted to build a map that really stood out from the other maps in Brothers in Arms Hell's Highway in terms of visuals. It was meant to just be a small country road with a few Germans along the way. Map is rather small and was made to be really easy.



Hospital Visual Test





























Description:

Small Design test I did using UE3. The level was made using the Brothers in Arms Hell's Highway editor and assets. The goal was to simply make a moody abandoned hospital.



Unreal Tournament 3:

DOM/DM-Stronghold





























Description:

Stronghold was made for the CBP3 volume 4 map pack. This map uses nearly 100% custom art made by nenad pazanin.



War-CBP3-Industrial





























Description:

Industrial was made for the CBP3 volume 3. This map took about 3-4 months. The map uses nothing but stock assets with a few custom materials. Industrial made it into the Finalist in the best warfare map category and got an honorable mention in the best graphics category of the Make Something Unreal Contest.



DM-CBP3-Decay





























Description:

Decay was made for the Community Bonus Pack 3 which was released in October 2008. This map took me about 3 months to create and used nothing but art assets that came with the game, other than a few custom materials. My goal in making Decay was to make a map using the stock assets while making something completely unique, colorful, and fun to play. Decay made it into the finalist of the Make something Unreal Contest and got an honorable mention in the best graphics category.




Unreal Tournament 2004:

DM-Anahita(WIP)





























Description:

DM-Anahita is a level I started back in early 2007 but never got around to finishing because of my work at Gearbox Software. This was a persian themed level that was meant to be more of a visual level than a gameplay level. My goal with this level was to practice a completely different art style from work I had done previously at that point. All the art assets in this level were done by HazelH. This level was left off at about 80% completed.



DM-Hostile





























Description:

DM-Hostile was my first serious attempt at a level using Unreal Tournament 2004. This level is an urban based level utilizing a large number of art assets from different community mappers as well as some custom textures from myself. This level had a pretty big focus on both visuals and gameplay. My goal for this level was to create an urban based environment that felt like it was really inhabited and had a lot of movement.