DOM/DM-Stronghold
Description:
Stronghold was made for the CBP3 volume 4 map pack. This map uses nearly 100% custom art made by nenad pazanin. The map was made mostly for the Domination gametype but also doubles pretty well as a good DM map. The map is extremely large so you may need a decent PC to run it. Currently 95% completed.
War-CBP3-Industrial
Description:
Industrial was made for the CBP3 volume 3. This map took about 3-4 months. The map uses nothing but stock assets with a few custom materials. Industrial made it into the Finalist in the best warfare map category and got an honorable mention in the best graphics category of the Make Something Unreal Contest.
DM-CBP3-Decay
Description:
Decay was made for the Community Bonus Pack 3 which was released in October 2008. This map took me about 3 months to create and used nothing but art assets that came with the game, other than a few custom materials. My goal in making Decay was to make a map using the stock assets while making something completely unique, colorful, and fun to play. Decay made it into the finalist of the Make something Unreal Contest and got an honorable mention in the best graphics category.
DM-Agony2
Original made by clawfist:
Remake made by me:
Description:
DM-Agony2 is a remake of the original DM-Agony that came with Unreal Tournament 1 made by clawfist years ago. This map was made for the popular Holp 2 map pack which is a low poly map pack made mostly with gameplay in mind. My goal for this map was to keep the gameplay as close as possible to the original using UT3's new movement style while giving it an entirely new theme. Agony received honorable mention in the best DM map category of the Make Something Unreal Contest.
DM-Anahita(WIP)
Description:
DM-Anahita is a level I started back in early 2007 but never got around to finishing because of my work at Gearbox Software. This was a persian themed level that was meant to be more of a visual level than a gameplay level. My goal with this level was to practice a completely different art style from work I had done previously at that point. All the art assets in this level were done by HazelH. This level was left off at about 80% completed. I still plan to finish this level when I get the time.
DM-Hostile
Description:
DM-Hostile was my first serious attempt at a level using Unreal Tournament 2004. This level is an urban based level utilizing a large number of art assets from different community mappers as well as some custom textures from myself. This level had a pretty big focus on both visuals and gameplay. My goal for this level was to create an urban based enviroment that felt like it was really inhabited and had a lot of movement.
CTF-Cannae
Description:
Cannae was a level I made about 2004-2005. This was my first attempt making a Capture the Flag map so there were quite a bit of mistakes I made gameplay wise while making it. Map takes place on an island inside some mountain areas